Technology has paved the way for a large number of things in the world. It has advanced man’s intellect and power to make many innovations.
When you check the learning standard now and in the 19th century, you would discover that there is a huge digital gap. There are lots of improvement in innovation, STEM, infrastructure and all of these positive changes has to do with advancement in technology.
In the areas of education, technology has gone far in making learning information readily available to us, the learning process is now much easier because of technology. Technology has also greatly reduced the barrier to learning presented by distance, the ability to stay at your home and learn from anywhere in the world is a great technological advancement.
During the pandemic, schools were able to continue teaching because of the opportunity technology presented us with. There’s no knowing how much technology has made an impact on the learning ability of students and is still making great impacts.
The technical industry still has much to be tapped from as regards education; new and improved ways of learning are still being developed to enhance the learning process.
Find out these technologies that have done a lot in the student learning process and utilize them for your own benefit. Discover technologies and innovations you have never heard of and the use of technology in the classroom to enhance teaching and learning by going through this article.
Examples of Technology in the Classroom
In this section, we will look at the examples of technology in the classroom and the use of technology in the classroom to enhance teaching and learning.
The bedrock of everything has come to be Artificial Intelligence. Artificial intelligence has begun to turn around the world’s creativity.
Robots are being programmed to help meet the various needs of students.
One very common use of Artificial Intelligence is the use of calculators. Calculators perform various Scientific and mathematical calculations which increase the learning pace in students.
Students also have STEM classes where they are taught basic robotics that spikes their creativity into building robots that solve a particular problem. Teachers also use AI to grade assignments and keep track of students’ records.
AI is slowly revolutionizing the education patterns in the world and helping students gain better knowledge of learning paths.
Time has passed when there were set limitations on certain learning processes.
Where stories of past histories are played and watched. Where there were limitations as to what a person can do or achieve.
Lots of schools are adopting this method of teaching to immerse their students in a 3D reality.
The classroom barriers are broken and students can travel time to the age of dinosaurs or you want to experience space and go on a trip to the moon; all these become possible with virtual reality.
Virtual reality opens avenues for students to practice practical aspects of any field and learn on the go.
With virtual reality, the brain can be trained to learn just anything in an exciting and fun way.
Take a step into fun learning with virtual reality.
Did you know before that students can learn problem-solving skills through games? When we talk about games used for learning, we do not mean entertainment-specific games but games that are structured to solve a particular problem.
These games help students solve quizzes, and puzzles and win trophies for them.
The brilliant thing about these games is that they can make you grab in about 10 minutes what takes you an hour to learn.
Think about memorizing some information, you try your best but your brain doesn’t seem to get or process the data you are trying to store.
Then you come up with this awesome and cool idea of a mega game that lets you win amazon gift cards by replacing some missing information; now tell me, won’t you be excited to start learning?
Your brain gets all hyped up about getting some gifts and the visualization of the game process makes it all the more inviting for you.
Although this is a bizarre idea of a game, it’s a cool example of what gamification does.
The use of mobile phones is now a necessity for every child. Many virtual classroom communications are been done through mobile devices and are therefore a necessity.
Students make use of mobile phones to interact with the web and find resources online that will further their understanding of classes.
This has gained more relevance in the education system lately, making most schools adopt this method of training a child’s mental creativity.
3D printing is the process of printing models not with paper and ink, but with materials like rubber, and plastic that enhance engagement during class activities.
When you have 3D printers in your class, all you have to do is to think about it and then let the printer turn your idea into a reality.
Augmented reality helps students to get a grasp of what a real-life representation of an object would look like.
This is achieved through the use of motion graphics, sounds, and sensors to enhance the experience. It combines the real world and virtual reality to achieve a visualization and real-life effect on people.
Augmented reality is a breakthrough in the field of education as this is used for students to have hands-on experience on different life experiences.
For e.g., this is used in aviation schools for the first flight of their students, it is also used in the anatomy of the human body. It lets the students experience virtual reality on a whole new level.
YouTube is a social platform that can be used as a study section.
Teachers can make use of this app to have private channels used by their students where they can upload study materials for them to watch.
Zoom is a live video platform that can be used by students and teachers to have a virtual meeting, engage and interact together.
Zoom gives the person who hosts the call (mostly the teacher) control over the class process.
One of the benefits of zoom is that it can be recorded and streamed live on YouTube so that your student can have access to the class for reviews.
Spatial computing uses computer interaction to produce a mix of virtual reality, augmented reality, and mixed reality to produce a transformational 3D model.
Spatial computing uses physical space for computers to make these interactions with each other.
Using this method, students can readily visualize concepts better and understand things in a simplified way as they are able to see and analyze the model.
- Cloud Technology
Cloud technology can be said to be the database of the world. With this technology, students’ progress and data can be kept track of and accessed at any time.
The use of iPad has greatly reduced textbooks in school. Study materials become accessible to students on their iPad.
it reduces a load of materials the students have to transport daily and thus channels their energy into learning.
An interactive whiteboard is a great tool used by teachers to make learning materials flow smoothly.
Teachers can interact with their illustration boards through touch and can also store information written on boards.
Learning Management Systems
Learning Management Systems are web apps built like a digital classroom where students can log in, take classes, get assignments, submit assignments and see their grades.
Deep Neural Networks
These are a set of algorithms imitating the human brain that is used to recognize a certain process or pattern.
This type of technology is used to recognize a process that is used to solve a particular problem. For example, this technology is used to detect frauds and possible spam emails.
This process can also be adopted and implanted in learning patterns to recognize a known process to solve a problem.
Adaptive Learning Algorithms
This is a learning pattern developed specifically developed for a particular student. This learning method makes use of algorithms or written steps to identify a particular student learning problem and outline the steps to solve them.
Podcasts can be used to have an audio version of classes recorded for students’ use. It can also be used to provide deeper explanations for students to learn.
WhatsApp is a messenger app that can be used to personalize students’ interactions.
Haptic response is used with virtual reality to provide sensational feedback to the user. This feedback makes it seem more real to the user and helps the student assimilate the information being sent by virtual reality.
Technology has simplified and advanced the learning path and processes of learning. They provide truly fun, awesome ways to learn.
Although this can be limited by a number of factors like the availability of these technical gadgets. Having seen the use of technology in the classroom to enhance teaching and learning, what are your thoughts?