Digital learning technologies have revolutionized the way students learn and teachers teach. They have also significantly impacted how people are trained in workplaces. There is no shortage of technological advancements in education, from interactive whiteboards to online learning management systems.
This article will explore four examples of digital learning technologies that have transformed the education landscape. Expect the educational landscape to change even more in the near future. With companies like Meta investing huge amounts of money into educational technology, we are likely to see massive changes.
Learning Experience Platforms
Learning Experience Platforms – usually referred to as LXPs – are emerging as a new way to deliver personalized learning experiences to students. LXPs are designed to be more flexible and customizable than traditional LMS platforms.
They focus on providing students with a curated set of learning resources tailored to their individual needs and interests. LXPs often include features such as microlearning, personalized learning paths, and social learning tools.
Thinqi is one example of an LXP that is designed to support both formal and informal learning, and it offers features such as gamification, social learning, and analytics to help teachers and students track their progress.
Learning Management System
One of the most popular digital learning technologies is the Learning Management System (LMS). LMS platforms provide teachers with the tools they need to create and manage online courses.
These platforms typically include features such as course creation tools, assessment tools, and communication tools.
LMS platforms allow students to access course materials, take assessments, and communicate with their teachers and peers from anywhere with an internet connection. Some popular LMS platforms include Blackboard, Canvas, and Moodle.
Gamification
Another digital learning technology – or rather technology-provoked trend – that has gained popularity in recent years is gamification.
Gamification involves using game elements, such as points, badges, and leaderboards, to make learning more engaging and fun. Gamification has been shown to increase student motivation and participation and improve learning outcomes.
Virtual And Augmented Reality
Virtual and augmented reality are also becoming more prevalent in education. These technologies allow students to explore virtual environments and interact with digital content in new and exciting ways.
Virtual and augmented reality can teach complex concepts in science, mathematics, and history and provide students with immersive language learning experiences. Some examples of virtual and augmented reality tools for education include Nearpod VR, Google Expeditions, and zSpace.
The concept of headset Virtual Reality dates back to the 1960s when a group of computer scientists developed a primitive head-mounted display that could project simple images onto a user’s eyes.
In the following decades, researchers and technologists continued to experiment with VR, developing increasingly sophisticated hardware and software to create immersive virtual environments. In the 1990s, the first commercial VR systems were released, but they were expensive and not widely adopted.
In recent years, advances in computing power, graphics processing, and mobile devices have made VR more accessible and affordable, leading to a resurgence of interest in this technology in the educational sector.